![]() The game has a significant level of strategy, and each two playthroughs will never be the same! Choosing a captain, managing and manning your ship, choosing which contracts to chase, all present great opportunities for player agency. Lastly is the Upkeep Phase, where players need to take actions to manage their crew through food, morale, and rum. The third phase is the Travel Phase, where players try to capture Trading Ships through dice-oriented combat, in order to gather precious loot and raise their Dread, Morale, Reputation and most importantly their Infamy. By doing so, and for the appropriate cost, they will recruit new crew, repair or upgrade their ship, sabotage the other players and so much more, thus creating a dynamic gameplay. ![]() Players will perform various actions by spending time on the island, which serves as one of the main resources you use in the game. All preparations for the round happens: revealing new contracts that the pirates can compete for, adding more ships to capture, and filling the tavern with more crew members. Each round begins with the Start of the Round. As a pirate captain and your goal is to become the most renowned pirate by having the most infamy points at the end of the 5th round.Įach round consists of 4 phases. What treasures will you find? How many ships will you capture? Will your crew look up to you or start a mutiny? Will the sound of your name bring fear?īack O’ Beyond is a highly thematic mid-weight 2-4 player euro game that takes around 30 minutes per player to complete, with games averaging 90 minutes. Seek infamy and become the most dreaded pirate captain! Create a powerful ship by carefully selecting and managing your crew, do battle and plunder ships full of loot, and make a fortune that no living man has ever made! And when you’re tired, come back to the only land you feel is safe for you to rest and get ready for your next adventure. A place where dreaded Captains spend their downtime trading in the marketplace, drinking spiced rum in the tavern, testing their reputation at the Council Hall, or mingling in mischief in the Back Alley. Legends tell that, hiding behind rocks, clouds, and the unforgiving force of the sea, lies an island. Stories tell of a safe passage within the roaring belly of the ocean. Deep within the vast blue and grey of the sea and the endless storm, lies a long-forgotten land.
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